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xD ĭoing some Coalesce editing right now, using this page as a guideline, and I noticed something in the article that I suspect is a minor error.
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Nvm, seems like someone already confirmed it. I think I may have understood the weight system for weapons, it seems that X= is for starting weight while Y= is the final version of the weapon.Ĭan someone confirm this and edit the page if true.? Whats with all the seperate links to a different wiki? i followed one and it had nothing of use as far as i could see. weapon codes along with their in game name, it will be a lot of help.Īlso a command to avail all the armors in the game with the tap of a button, much like the one present for weapons, will be highly appreciated. I would need to test it personally to see if the edits listed in the unlock section actually work on this part of coalesced, but I have already unlocked all the powers and don't know if I want to hassle with creating a new profile. The plot ID's for bonus powers are listed in the profile area at:īiogame.ini > sfxgame > sxfprofilesettings > bonuspowerunlockdataarray There are no plot ID's for the bonus powers located in the storeitemarray at:īioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > storeitemarray ^ I am pretty sure that information is outdated, or simply incorrect. It's between "GethShieldBoost" and "EnergyDrain" Could somebody tell me where i could find and unlock reave please ? I looked in the directory indicated on the page, but I could find the Bonuspower multiple line in the store subdirectory. So maybe adding the animation from your teammates lets you crouch ? But where to find this animation command ? Is There any file in BIOGame\CookedPCConsole folder which includes animation commands ? - July 25, 2012 Also your Teammates can crouch freely while they're not behind any cover. There must be a way to enable crouch, cause you are able to go into crouch position while standing in cover. It has something to do with the memory allocation from restrictions from consoles (PS3/xbox 360).
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Nobody anwsers =\Īs far as I know there is no crouch, nor would there be a need for it, since you only gain accuracy if you Aim down the weapons sights or fire from cover.Īs for holstering your weapon? well, that's a game engine limitation put in by Bioware. I'm a big me1 gameplay fan, looking forward to gain the same possibilites as in me1 including weapon holstering and crouching.
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Is that possible? ME2 coalesced modification allows binding crouch, how to do that in ME3 coalesced? 95.188.36.16 07:50, Ma(UTC)Īww. Its a good idea to back up before any changes are made.- Aceman67 05:42, Ap(UTC) Keep in mind that with out a proper Code/text editor (Like Notepad++) or ideally a program like the ME2 Coalesced Editor, changing anything in the Coalesced.ini can potentially screw things up. 42 Using 'at' command from Citadel can break the game.41 Skipping Dialogue without Choosing an Unwanted Answer.26 Swapping out Bonus powers for class powers?.20 File editing showing up in Multiplayer.14 Using NPC outfit as Player's causal appearance.
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